\frac{x}{y \cdot y}\frac{\frac{x}{y}}{y}(FPCore (x y) :precision binary64 (/ x (* y y)))
(FPCore (x y) :precision binary64 (/ (/ x y) y))
double code(double x, double y) {
return x / (y * y);
}
double code(double x, double y) {
return (x / y) / y;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.5
rmApplied clear-num_binary6410.8
Simplified0.6
rmApplied associate-/r/_binary640.6
Applied add-sqr-sqrt_binary640.6
Applied times-frac_binary640.3
Simplified0.2
Simplified0.2
rmApplied associate-*r/_binary640.2
Final simplification0.2
herbie shell --seed 2021118
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))