{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}{\left(a \cdot \cos \left(\left(\sqrt[3]{\sqrt[3]{{\pi}^{1.5}} \cdot \sqrt[3]{{\pi}^{1.5}}} \cdot \sqrt[3]{\sqrt[3]{{\pi}^{1.5}}}\right) \cdot \left(\frac{angle}{180} \cdot \sqrt{\pi}\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(cos
(*
(*
(cbrt (* (cbrt (pow PI 1.5)) (cbrt (pow PI 1.5))))
(cbrt (cbrt (pow PI 1.5))))
(* (/ angle 180.0) (sqrt PI)))))
2.0)
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))double code(double a, double b, double angle) {
return pow((a * cos(((double) M_PI) * (angle / 180.0))), 2.0) + pow((b * sin(((double) M_PI) * (angle / 180.0))), 2.0);
}
double code(double a, double b, double angle) {
return pow((a * cos((cbrt(cbrt(pow(((double) M_PI), 1.5)) * cbrt(pow(((double) M_PI), 1.5))) * cbrt(cbrt(pow(((double) M_PI), 1.5)))) * ((angle / 180.0) * sqrt((double) M_PI)))), 2.0) + pow((b * sin(((double) M_PI) * (angle / 180.0))), 2.0);
}



Bits error versus a



Bits error versus b



Bits error versus angle
Results
Initial program 20.4
rmApplied add-sqr-sqrt_binary6420.4
Applied associate-*l*_binary6420.4
Simplified20.4
rmApplied add-cbrt-cube_binary6420.4
Simplified20.4
rmApplied add-cube-cbrt_binary6420.4
Applied cbrt-prod_binary6420.4
Final simplification20.4
herbie shell --seed 2021110
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))