Average Error: 10.3 → 0.2
Time: 5.3s
Precision: binary64
\[\frac{x}{y \cdot y}\]
\[\frac{\frac{x}{y}}{y}\]
\frac{x}{y \cdot y}
\frac{\frac{x}{y}}{y}
(FPCore (x y) :precision binary64 (/ x (* y y)))
(FPCore (x y) :precision binary64 (/ (/ x y) y))
double code(double x, double y) {
	return x / (y * y);
}
double code(double x, double y) {
	return (x / y) / y;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.3
Target0.2
Herbie0.2
\[\frac{\frac{x}{y}}{y}\]

Derivation

  1. Initial program 10.3

    \[\frac{x}{y \cdot y}\]
  2. Using strategy rm
  3. Applied clear-num_binary64_1064810.6

    \[\leadsto \color{blue}{\frac{1}{\frac{y \cdot y}{x}}}\]
  4. Simplified0.6

    \[\leadsto \frac{1}{\color{blue}{\frac{y}{\frac{x}{y}}}}\]
  5. Using strategy rm
  6. Applied associate-/r/_binary64_105950.6

    \[\leadsto \frac{1}{\color{blue}{\frac{y}{x} \cdot y}}\]
  7. Applied associate-/r*_binary64_105930.2

    \[\leadsto \color{blue}{\frac{\frac{1}{\frac{y}{x}}}{y}}\]
  8. Simplified0.2

    \[\leadsto \frac{\color{blue}{\frac{x}{y}}}{y}\]
  9. Final simplification0.2

    \[\leadsto \frac{\frac{x}{y}}{y}\]

Reproduce

herbie shell --seed 2021098 
(FPCore (x y)
  :name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
  :precision binary64

  :herbie-target
  (/ (/ x y) y)

  (/ x (* y y)))