{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2}{\left(a \cdot \sin \left(\frac{angle}{180} \cdot \pi\right)\right)}^{2} + {\left(b \cdot \cos \left(\sqrt[3]{\pi} \cdot \left(\left(angle \cdot 0.005555555555555556\right) \cdot \left(\sqrt[3]{\pi} \cdot \sqrt[3]{\pi}\right)\right)\right)\right)}^{2}(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (* (/ angle 180.0) PI))) 2.0)
(pow
(*
b
(cos
(* (cbrt PI) (* (* angle 0.005555555555555556) (* (cbrt PI) (cbrt PI))))))
2.0)))double code(double a, double b, double angle) {
return pow((a * sin((angle / 180.0) * ((double) M_PI))), 2.0) + pow((b * cos((angle / 180.0) * ((double) M_PI))), 2.0);
}
double code(double a, double b, double angle) {
return pow((a * sin((angle / 180.0) * ((double) M_PI))), 2.0) + pow((b * cos(cbrt((double) M_PI) * ((angle * 0.005555555555555556) * (cbrt((double) M_PI) * cbrt((double) M_PI))))), 2.0);
}



Bits error versus a



Bits error versus b



Bits error versus angle
Results
Initial program 21.0
rmApplied add-cube-cbrt_binary64_45421.1
Applied associate-*r*_binary64_35921.1
Simplified21.1
Final simplification21.1
herbie shell --seed 2021060
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))