1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \frac{x - z}{y}(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
(FPCore (x y z) :precision binary64 (+ 2.0 (* 4.0 (/ (- x z) y))))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
double code(double x, double y, double z) {
return 2.0 + (4.0 * ((x - z) / y));
}











Bits error versus x











Bits error versus y











Bits error versus z
Results
| Alternative 1 | |
|---|---|
| Error | 0.2 |
| Cost | 576 |
| Alternative 2 | |
|---|---|
| Error | 9.0 |
| Cost | 1041 |
| Alternative 3 | |
|---|---|
| Error | 12.1 |
| Cost | 776 |
| Alternative 4 | |
|---|---|
| Error | 13.6 |
| Cost | 776 |
| Alternative 5 | |
|---|---|
| Error | 29.9 |
| Cost | 1604 |
| Alternative 6 | |
|---|---|
| Error | 30.5 |
| Cost | 962 |
| Alternative 7 | |
|---|---|
| Error | 36.6 |
| Cost | 64 |
| Alternative 8 | |
|---|---|
| Error | 57.7 |
| Cost | 64 |

Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2021044
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))