x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.469163676811076 \cdot 10^{+286}:\\
\;\;\;\;x \cdot x - y \cdot \left(4 \cdot \left(z \cdot z - t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1.469163676811076e+286) (- (* x x) (* y (* 4.0 (- (* z z) t)))) (- (* x x) (* (* (* y 4.0) (+ z (sqrt t))) (- z (sqrt t))))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.469163676811076e+286) {
tmp = (x * x) - (y * (4.0 * ((z * z) - t)));
} else {
tmp = (x * x) - (((y * 4.0) * (z + sqrt(t))) * (z - sqrt(t)));
}
return tmp;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 5.9 |
|---|---|
| Target | 5.9 |
| Herbie | 3.6 |
if (*.f64 z z) < 1.46916367681107594e286Initial program 0.1
rmApplied associate-*l*_binary64_170690.1
if 1.46916367681107594e286 < (*.f64 z z) Initial program 55.6
rmApplied add-sqr-sqrt_binary64_1715059.3
Applied difference-of-squares_binary64_1709759.3
Applied associate-*r*_binary64_1706832.8
Final simplification3.6
herbie shell --seed 2021022
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))