\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}{\left(\left|\frac{x}{y}\right|\right)}^{2} + \frac{z}{t} \cdot \frac{z}{t}(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
(FPCore (x y z t) :precision binary64 (+ (pow (fabs (/ x y)) 2.0) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
double code(double x, double y, double z, double t) {
return pow(fabs(x / y), 2.0) + ((z / t) * (z / t));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 34.1 |
|---|---|
| Target | 0.4 |
| Herbie | 0.4 |
Initial program 34.1
rmApplied add-sqr-sqrt_binary6434.1
Simplified34.1
Simplified19.3
rmApplied times-frac_binary640.4
rmApplied pow2_binary640.4
Final simplification0.4
herbie shell --seed 2020273
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))