Average Error: 0.0 → 0.3
Time: 4.3s
Precision: binary64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + \sqrt[3]{\cos y} \cdot \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right)\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \sqrt[3]{\cos y} \cdot \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right)
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
(FPCore (x y z)
 :precision binary64
 (+ (+ x (sin y)) (* (cbrt (cos y)) (* z (* (cbrt (cos y)) (cbrt (cos y)))))))
double code(double x, double y, double z) {
	return (x + sin(y)) + (z * cos(y));
}
double code(double x, double y, double z) {
	return (x + sin(y)) + (cbrt(cos(y)) * (z * (cbrt(cos(y)) * cbrt(cos(y)))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt_binary640.3

    \[\leadsto \left(x + \sin y\right) + z \cdot \color{blue}{\left(\left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right) \cdot \sqrt[3]{\cos y}\right)}\]
  4. Applied associate-*r*_binary640.3

    \[\leadsto \left(x + \sin y\right) + \color{blue}{\left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}}\]
  5. Final simplification0.3

    \[\leadsto \left(x + \sin y\right) + \sqrt[3]{\cos y} \cdot \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right)\]

Reproduce

herbie shell --seed 2020260 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))