Average Error: 0.1 → 0.6
Time: 4.3s
Precision: binary64
\[x \cdot \cos y - z \cdot \sin y\]
\[x \cdot \cos y - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]
x \cdot \cos y - z \cdot \sin y
x \cdot \cos y - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
(FPCore (x y z)
 :precision binary64
 (- (* x (cos y)) (* (* (cbrt z) (cbrt z)) (* (cbrt z) (sin y)))))
double code(double x, double y, double z) {
	return (x * cos(y)) - (z * sin(y));
}
double code(double x, double y, double z) {
	return (x * cos(y)) - ((cbrt(z) * cbrt(z)) * (cbrt(z) * sin(y)));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[x \cdot \cos y - z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt_binary640.6

    \[\leadsto x \cdot \cos y - \color{blue}{\left(\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \sqrt[3]{z}\right)} \cdot \sin y\]
  4. Applied associate-*l*_binary640.6

    \[\leadsto x \cdot \cos y - \color{blue}{\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)}\]
  5. Simplified0.6

    \[\leadsto x \cdot \cos y - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \color{blue}{\left(\sin y \cdot \sqrt[3]{z}\right)}\]
  6. Final simplification0.6

    \[\leadsto x \cdot \cos y - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]

Reproduce

herbie shell --seed 2020232 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
  :precision binary64
  (- (* x (cos y)) (* z (sin y))))