\left(x \cdot y - z \cdot y\right) \cdot t
\begin{array}{l}
\mathbf{if}\;x \cdot y - y \cdot z \leq -1.383443075432685 \cdot 10^{+176} \lor \neg \left(x \cdot y - y \cdot z \leq 2.599552277035825 \cdot 10^{+198}\right):\\
\;\;\;\;y \cdot \left(t \cdot \left(x - z\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y - y \cdot z\right) \cdot t\\
\end{array}(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
(FPCore (x y z t)
:precision binary64
(if (or (<= (- (* x y) (* y z)) -1.383443075432685e+176)
(not (<= (- (* x y) (* y z)) 2.599552277035825e+198)))
(* y (* t (- x z)))
(* (- (* x y) (* y z)) t)))double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
double code(double x, double y, double z, double t) {
double tmp;
if ((((x * y) - (y * z)) <= -1.383443075432685e+176) || !(((x * y) - (y * z)) <= 2.599552277035825e+198)) {
tmp = y * (t * (x - z));
} else {
tmp = ((x * y) - (y * z)) * t;
}
return tmp;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 7.3 |
|---|---|
| Target | 2.9 |
| Herbie | 1.6 |
if (-.f64 (*.f64 x y) (*.f64 z y)) < -1.38344307543268489e176 or 2.5995522770358252e198 < (-.f64 (*.f64 x y) (*.f64 z y)) Initial program 27.0
Simplified1.2
if -1.38344307543268489e176 < (-.f64 (*.f64 x y) (*.f64 z y)) < 2.5995522770358252e198Initial program 1.7
Final simplification1.6
herbie shell --seed 2020232
(FPCore (x y z t)
:name "Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< t -9.231879582886777e-80) (* (* y t) (- x z)) (if (< t 2.543067051564877e+83) (* y (* t (- x z))) (* (* y (- x z)) t)))
(* (- (* x y) (* z y)) t))