Average Error: 0.1 → 0.1
Time: 2.5s
Precision: binary64
\[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
\[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}
double code(double x, double y, double z) {
	return (4.0 * ((x - y) - (z * 0.5))) / z;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.0
Herbie0.1
\[4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)\]

Derivation

  1. Initial program 0.1

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
  2. Final simplification0.1

    \[\leadsto \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]

Reproduce

herbie shell --seed 2020231 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
  :precision binary64

  :herbie-target
  (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))

  (/ (* 4.0 (- (- x y) (* z 0.5))) z))