x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.9065049699908465 \cdot 10^{+300}:\\
\;\;\;\;x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(\left(y \cdot 4\right) \cdot \left(z + \sqrt{t}\right)\right) \cdot \left(z - \sqrt{t}\right)\\
\end{array}(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1.9065049699908465e+300) (- (* x x) (* (* y 4.0) (- (* z z) t))) (- (* x x) (* (* (* y 4.0) (+ z (sqrt t))) (- z (sqrt t))))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.9065049699908465e+300) {
tmp = (x * x) - ((y * 4.0) * ((z * z) - t));
} else {
tmp = (x * x) - (((y * 4.0) * (z + sqrt(t))) * (z - sqrt(t)));
}
return tmp;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 6.1 |
|---|---|
| Target | 6.1 |
| Herbie | 3.1 |
if (*.f64 z z) < 1.9065049699908465e300Initial program 0.1
if 1.9065049699908465e300 < (*.f64 z z) Initial program 61.1
rmApplied add-sqr-sqrt_binary6462.3
Applied difference-of-squares_binary6462.3
Applied associate-*r*_binary6430.0
Final simplification3.1
herbie shell --seed 2020219
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))