\frac{x}{y \cdot y}\frac{1}{y} \cdot \frac{x}{y}(FPCore (x y) :precision binary64 (/ x (* y y)))
(FPCore (x y) :precision binary64 (* (/ 1.0 y) (/ x y)))
double code(double x, double y) {
return (x / ((double) (y * y)));
}
double code(double x, double y) {
return ((double) ((1.0 / y) * (x / y)));
}




Bits error versus x




Bits error versus y
Results
| Original | 11.0 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 11.0
rmApplied *-un-lft-identity_binary6411.0
Applied times-frac_binary640.2
Final simplification0.2
herbie shell --seed 2020219
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:precision binary64
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))