\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)\frac{1}{\sqrt[3]{3} \cdot \sqrt[3]{3}} \cdot \left(\cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \cdot \frac{1}{\sqrt[3]{3}}\right)(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
(FPCore (x y z t) :precision binary64 (* (/ 1.0 (* (cbrt 3.0) (cbrt 3.0))) (* (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t))) (/ 1.0 (cbrt 3.0)))))
double code(double x, double y, double z, double t) {
return ((double) ((1.0 / 3.0) * ((double) acos(((double) ((((double) (3.0 * (x / ((double) (y * 27.0))))) / ((double) (z * 2.0))) * ((double) sqrt(t))))))));
}
double code(double x, double y, double z, double t) {
return ((double) ((1.0 / ((double) (((double) cbrt(3.0)) * ((double) cbrt(3.0))))) * ((double) (((double) acos(((double) ((((double) (3.0 * (x / ((double) (y * 27.0))))) / ((double) (z * 2.0))) * ((double) sqrt(t)))))) * (1.0 / ((double) cbrt(3.0)))))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 1.3 |
|---|---|
| Target | 1.2 |
| Herbie | 0.3 |
Initial program 1.3
rmApplied add-cube-cbrt_binary641.3
Applied *-un-lft-identity_binary641.3
Applied times-frac_binary640.3
Applied associate-*l*_binary640.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2020210
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:herbie-target
(/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0)
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))