Average Error: 0.1 → 0.5
Time: 4.4s
Precision: binary64
\[x \cdot \cos y + z \cdot \sin y\]
\[x \cdot \cos y + \sqrt[3]{z \cdot \sin y} \cdot \left(\sqrt[3]{z \cdot \sin y} \cdot \left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right)\right)\]
x \cdot \cos y + z \cdot \sin y
x \cdot \cos y + \sqrt[3]{z \cdot \sin y} \cdot \left(\sqrt[3]{z \cdot \sin y} \cdot \left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right)\right)
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
(FPCore (x y z)
 :precision binary64
 (+
  (* x (cos y))
  (*
   (cbrt (* z (sin y)))
   (* (cbrt (* z (sin y))) (* (cbrt z) (cbrt (sin y)))))))
double code(double x, double y, double z) {
	return ((double) (((double) (x * ((double) cos(y)))) + ((double) (z * ((double) sin(y))))));
}
double code(double x, double y, double z) {
	return ((double) (((double) (x * ((double) cos(y)))) + ((double) (((double) cbrt(((double) (z * ((double) sin(y)))))) * ((double) (((double) cbrt(((double) (z * ((double) sin(y)))))) * ((double) (((double) cbrt(z)) * ((double) cbrt(((double) sin(y))))))))))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[x \cdot \cos y + z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt_binary640.6

    \[\leadsto x \cdot \cos y + \color{blue}{\left(\sqrt[3]{z \cdot \sin y} \cdot \sqrt[3]{z \cdot \sin y}\right) \cdot \sqrt[3]{z \cdot \sin y}}\]
  4. Using strategy rm
  5. Applied cbrt-prod_binary640.5

    \[\leadsto x \cdot \cos y + \left(\sqrt[3]{z \cdot \sin y} \cdot \color{blue}{\left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right)}\right) \cdot \sqrt[3]{z \cdot \sin y}\]
  6. Final simplification0.5

    \[\leadsto x \cdot \cos y + \sqrt[3]{z \cdot \sin y} \cdot \left(\sqrt[3]{z \cdot \sin y} \cdot \left(\sqrt[3]{z} \cdot \sqrt[3]{\sin y}\right)\right)\]

Reproduce

herbie shell --seed 2020205 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
  :precision binary64
  (+ (* x (cos y)) (* z (sin y))))