x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\begin{array}{l}
\mathbf{if}\;z \leq -3.674152695645306 \cdot 10^{+16}:\\
\;\;\;\;x \cdot 1 + \left(z \cdot x\right) \cdot \left(y - 1\right)\\
\mathbf{elif}\;z \leq 0.003410362954560997:\\
\;\;\;\;x \cdot 1 + x \cdot \left(z \cdot \left(y - 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1 + z \cdot \left(x \cdot \left(y - 1\right)\right)\\
\end{array}double code(double x, double y, double z) {
return ((double) (x * ((double) (1.0 - ((double) (((double) (1.0 - y)) * z))))));
}
double code(double x, double y, double z) {
double VAR;
if ((z <= -3.674152695645306e+16)) {
VAR = ((double) (((double) (x * 1.0)) + ((double) (((double) (z * x)) * ((double) (y - 1.0))))));
} else {
double VAR_1;
if ((z <= 0.003410362954560997)) {
VAR_1 = ((double) (((double) (x * 1.0)) + ((double) (x * ((double) (z * ((double) (y - 1.0))))))));
} else {
VAR_1 = ((double) (((double) (x * 1.0)) + ((double) (z * ((double) (x * ((double) (y - 1.0))))))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 3.2 |
|---|---|
| Target | 0.3 |
| Herbie | 0.1 |
if z < -36741526956453056Initial program Error: 9.3 bits
rmApplied sub-negError: 9.3 bits
Applied distribute-lft-inError: 9.3 bits
SimplifiedError: 9.3 bits
rmApplied associate-*r*Error: 0.1 bits
if -36741526956453056 < z < 0.0034103629545609972Initial program Error: 0.1 bits
rmApplied sub-negError: 0.1 bits
Applied distribute-lft-inError: 0.1 bits
SimplifiedError: 0.1 bits
if 0.0034103629545609972 < z Initial program Error: 7.5 bits
rmApplied add-cube-cbrtError: 8.5 bits
Taylor expanded around inf Error: 7.5 bits
SimplifiedError: 0.1 bits
Final simplificationError: 0.1 bits
herbie shell --seed 2020200
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))