Average Error: 0.2 → 0.2
Time: 1.8s
Precision: binary64
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
\[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return ((double) (1.0 + (((double) (4.0 * ((double) (((double) (x + ((double) (y * 0.75)))) - z)))) / y)));
}
double code(double x, double y, double z) {
	return ((double) (1.0 + (((double) (4.0 * ((double) (((double) (x + ((double) (y * 0.75)))) - z)))) / y)));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.2

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]
  2. Final simplification0.2

    \[\leadsto 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\]

Reproduce

herbie shell --seed 2020198 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))