\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{1}{y \cdot \sqrt{1 + z \cdot z}} \cdot \frac{1}{\sqrt{1 + z \cdot z} \cdot x}double code(double x, double y, double z) {
return ((1.0 / x) / ((double) (y * ((double) (1.0 + ((double) (z * z)))))));
}
double code(double x, double y, double z) {
return ((double) ((1.0 / ((double) (y * ((double) sqrt(((double) (1.0 + ((double) (z * z))))))))) * (1.0 / ((double) (((double) sqrt(((double) (1.0 + ((double) (z * z)))))) * x)))));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.9 |
|---|---|
| Target | 6.2 |
| Herbie | 6.5 |
Initial program 6.9
rmApplied associate-/r*6.8
Simplified7.0
rmApplied add-sqr-sqrt7.0
Applied *-un-lft-identity7.0
Applied times-frac6.9
Applied times-frac6.4
Simplified6.5
Simplified6.5
Final simplification6.5
herbie shell --seed 2020196
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))