\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \leq -3.0968830859253667 \cdot 10^{+151}:\\
\;\;\;\;\frac{-x}{\sqrt{3}}\\
\mathbf{elif}\;x \leq 3.7492675251181064 \cdot 10^{+108}:\\
\;\;\;\;\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)} \cdot \sqrt{\frac{1}{3}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sqrt{\sqrt{3}}} \cdot \frac{x}{\sqrt{\sqrt{3}}}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt((((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0)));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -3.0968830859253667e+151)) {
VAR = (((double) -(x)) / ((double) sqrt(3.0)));
} else {
double VAR_1;
if ((x <= 3.7492675251181064e+108)) {
VAR_1 = ((double) (((double) sqrt(((double) (((double) (x * x)) + ((double) (((double) (y * y)) + ((double) (z * z)))))))) * ((double) sqrt((1.0 / 3.0)))));
} else {
VAR_1 = ((double) ((1.0 / ((double) sqrt(((double) sqrt(3.0))))) * (x / ((double) sqrt(((double) sqrt(3.0)))))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 37.6 |
|---|---|
| Target | 25.3 |
| Herbie | 25.7 |
if x < -3.0968830859253667e151Initial program 63.4
rmApplied sqrt-div63.4
Simplified63.4
Taylor expanded around -inf 15.5
Simplified15.5
if -3.0968830859253667e151 < x < 3.7492675251181064e108Initial program 29.1
rmApplied div-inv29.1
Applied sqrt-prod29.2
Simplified29.2
if 3.7492675251181064e108 < x Initial program 55.4
rmApplied sqrt-div55.4
Simplified55.4
Taylor expanded around inf 18.2
rmApplied add-sqr-sqrt18.2
Applied sqrt-prod18.7
Applied *-un-lft-identity18.7
Applied times-frac18.2
Final simplification25.7
herbie shell --seed 2020196
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))