Average Error: 0.0 → 0.0
Time: 2.5s
Precision: binary64
\[\]
\[\]
double code(double x, double y, double z) {
	return ((double) (((double) (x - y)) / ((double) (z - y))));
}
double code(double x, double y, double z) {
	return ((double) (((double) (x / ((double) (z - y)))) - ((double) (y / ((double) (z - y))))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\]

Derivation

  1. Initial program 0.0

    \[\]
  2. Using strategy rm
  3. Applied div-sub0.0

    \[\leadsto \]
  4. Final simplification0.0

    \[\leadsto \]

Reproduce

herbie shell --seed 2020191 
(FPCore (x y z)
  :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
  :precision binary64

  :herbie-target
  (- (/ x (- z y)) (/ y (- z y)))

  (/ (- x y) (- z y)))