\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \le -9.725859237515929 \cdot 10^{+142}:\\
\;\;\;\;\frac{-x}{\sqrt{3}}\\
\mathbf{elif}\;x \le 5.22004744817066 \cdot 10^{+101}:\\
\;\;\;\;\frac{\sqrt{x \cdot x + \left(y \cdot y + z \cdot z\right)}}{\sqrt{3}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sqrt{0.3333333333333333}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -9.725859237515929e+142)) {
VAR = ((double) (((double) -(x)) / ((double) sqrt(3.0))));
} else {
double VAR_1;
if ((x <= 5.22004744817066e+101)) {
VAR_1 = ((double) (((double) sqrt(((double) (((double) (x * x)) + ((double) (((double) (y * y)) + ((double) (z * z)))))))) / ((double) sqrt(3.0))));
} else {
VAR_1 = ((double) (x * ((double) sqrt(0.3333333333333333))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.3 |
|---|---|
| Target | 25.6 |
| Herbie | 26.0 |
if x < -9.72585923751592876e142Initial program 61.0
rmApplied sqrt-div61.0
Simplified61.0
Taylor expanded around -inf 15.4
Simplified15.4
if -9.72585923751592876e142 < x < 5.2200474481706602e101Initial program 29.8
rmApplied sqrt-div29.9
Simplified29.9
if 5.2200474481706602e101 < x Initial program 55.2
Taylor expanded around inf 18.1
Final simplification26.0
herbie shell --seed 2020184
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))