\frac{x \cdot y}{z}\left(x \cdot \left(\sqrt[3]{y} \cdot \frac{\sqrt[3]{y}}{\sqrt[3]{z} \cdot \sqrt[3]{z}}\right)\right) \cdot \frac{\sqrt[3]{y}}{\sqrt[3]{z}}double code(double x, double y, double z) {
return ((double) (((double) (x * y)) / z));
}
double code(double x, double y, double z) {
return ((double) (((double) (x * ((double) (((double) cbrt(y)) * ((double) (((double) cbrt(y)) / ((double) (((double) cbrt(z)) * ((double) cbrt(z)))))))))) * ((double) (((double) cbrt(y)) / ((double) cbrt(z))))));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.4 |
|---|---|
| Target | 6.0 |
| Herbie | 1.9 |
Initial program 6.4
Simplified5.9
rmApplied add-cube-cbrt6.7
Applied add-cube-cbrt6.9
Applied times-frac6.9
Applied associate-*r*1.9
Simplified1.9
Final simplification1.9
herbie shell --seed 2020184
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))