\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\begin{array}{l}
\mathbf{if}\;y \cdot \left(1 + z \cdot z\right) = -inf.0 \lor \neg \left(y \cdot \left(1 + z \cdot z\right) \le 4.10737345731259446 \cdot 10^{307}\right):\\
\;\;\;\;\frac{1}{y \cdot \left(z \cdot \left(z \cdot x\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x}}{\sqrt{1 + z \cdot z} \cdot \left(y \cdot \sqrt{1 + z \cdot z}\right)}\\
\end{array}double code(double x, double y, double z) {
return ((double) (((double) (1.0 / x)) / ((double) (y * ((double) (1.0 + ((double) (z * z))))))));
}
double code(double x, double y, double z) {
double VAR;
if (((((double) (y * ((double) (1.0 + ((double) (z * z)))))) <= -inf.0) || !(((double) (y * ((double) (1.0 + ((double) (z * z)))))) <= 4.1073734573125945e+307))) {
VAR = ((double) (1.0 / ((double) (y * ((double) (z * ((double) (z * x))))))));
} else {
VAR = ((double) (((double) (1.0 / x)) / ((double) (((double) sqrt(((double) (1.0 + ((double) (z * z)))))) * ((double) (y * ((double) sqrt(((double) (1.0 + ((double) (z * z))))))))))));
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.7 |
|---|---|
| Target | 6.0 |
| Herbie | 2.5 |
if (* y (+ 1.0 (* z z))) < -inf.0 or 4.10737345731259446e307 < (* y (+ 1.0 (* z z))) Initial program 18.9
rmApplied div-inv18.9
Taylor expanded around inf 19.0
Simplified6.7
if -inf.0 < (* y (+ 1.0 (* z z))) < 4.10737345731259446e307Initial program 0.3
rmApplied add-sqr-sqrt0.3
Applied associate-*r*0.3
Final simplification2.5
herbie shell --seed 2020184
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))