x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6\right)\right) \cdot \left(x1 \cdot x1 + 1\right) + \left(\left(3 \cdot x1\right) \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right)x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right) + \left(\left(x1 \cdot x1\right) \cdot \left(\sqrt[3]{4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6} \cdot \sqrt[3]{4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6}\right)\right) \cdot \sqrt[3]{4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6}\right) \cdot \left(x1 \cdot x1 + 1\right) + \left(\left(3 \cdot x1\right) \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right)double code(double x1, double x2) {
return ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))) * ((double) ((((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))) - 3.0)))) + ((double) (((double) (x1 * x1)) * ((double) (((double) (4.0 * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))) - 6.0)))))) * ((double) (((double) (x1 * x1)) + 1.0)))) + ((double) (((double) (((double) (3.0 * x1)) * x1)) * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))))) + ((double) (((double) (x1 * x1)) * x1)))) + x1)) + ((double) (3.0 * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))));
}
double code(double x1, double x2) {
return ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))) * ((double) ((((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))) - 3.0)))) + ((double) (((double) (((double) (x1 * x1)) * ((double) (((double) cbrt(((double) (((double) (4.0 * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))) - 6.0)))) * ((double) cbrt(((double) (((double) (4.0 * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))) - 6.0)))))))) * ((double) cbrt(((double) (((double) (4.0 * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))) - 6.0)))))))) * ((double) (((double) (x1 * x1)) + 1.0)))) + ((double) (((double) (((double) (3.0 * x1)) * x1)) * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))))) + ((double) (((double) (x1 * x1)) * x1)))) + x1)) + ((double) (3.0 * (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))));
}



Bits error versus x1



Bits error versus x2
Results
Initial program 0.5
rmApplied add-cube-cbrt0.6
Applied associate-*r*0.6
Final simplification0.6
herbie shell --seed 2020182
(FPCore (x1 x2)
:name "Rosa's FloatVsDoubleBenchmark"
:precision binary64
(+ x1 (+ (+ (+ (+ (* (+ (* (* (* 2.0 x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) (- (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)) 3.0)) (* (* x1 x1) (- (* 4.0 (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) 6.0))) (+ (* x1 x1) 1.0)) (* (* (* 3.0 x1) x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)))) (* (* x1 x1) x1)) x1) (* 3.0 (/ (- (- (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))))))