x + y \cdot \frac{z - t}{z - a}x + \left(y \cdot \frac{\sqrt[3]{z - t} \cdot \left(\sqrt[3]{\sqrt[3]{z - t} \cdot \sqrt[3]{z - t}} \cdot \sqrt[3]{\sqrt[3]{z - t}}\right)}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{z - t}}{\sqrt[3]{z - a}}double code(double x, double y, double z, double t, double a) {
return ((double) (x + ((double) (y * (((double) (z - t)) / ((double) (z - a)))))));
}
double code(double x, double y, double z, double t, double a) {
return ((double) (x + ((double) (((double) (y * (((double) (((double) cbrt(((double) (z - t)))) * ((double) (((double) cbrt(((double) (((double) cbrt(((double) (z - t)))) * ((double) cbrt(((double) (z - t)))))))) * ((double) cbrt(((double) cbrt(((double) (z - t)))))))))) / ((double) (((double) cbrt(((double) (z - a)))) * ((double) cbrt(((double) (z - a))))))))) * (((double) cbrt(((double) (z - t)))) / ((double) cbrt(((double) (z - a)))))))));
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.3 |
| Herbie | 0.8 |
Initial program 1.4
rmApplied add-cube-cbrt1.9
Applied add-cube-cbrt1.8
Applied times-frac1.8
Applied associate-*r*0.6
rmApplied add-cube-cbrt0.7
Applied cbrt-prod0.8
Final simplification0.8
herbie shell --seed 2020181
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))