x + \left(y - x\right) \cdot z
x + \left(y \cdot z - x \cdot z\right)
double code(double x, double y, double z) {
return ((double) (x + ((double) (((double) (y - x)) * z))));
}
double code(double x, double y, double z) {
return ((double) (x + ((double) (((double) (y * z)) - ((double) (x * z))))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied flip--24.6
Applied associate-*l/28.4
Simplified18.1
rmApplied associate-/l*0.1
Simplified0.2
rmApplied div-sub0.2
Simplified0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020181
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))