\left(x \cdot y + z \cdot t\right) + a \cdot b
\frac{x \cdot y + z \cdot t}{1 - \frac{a \cdot b}{x \cdot y + z \cdot t}} - a \cdot \frac{b}{\frac{x \cdot y + z \cdot t}{a \cdot b} - 1}double code(double x, double y, double z, double t, double a, double b) {
return ((double) (((double) (((double) (x * y)) + ((double) (z * t)))) + ((double) (a * b))));
}
double code(double x, double y, double z, double t, double a, double b) {
return ((double) (((double) (((double) (((double) (x * y)) + ((double) (z * t)))) / ((double) (1.0 - ((double) (((double) (a * b)) / ((double) (((double) (x * y)) + ((double) (z * t)))))))))) - ((double) (a * ((double) (b / ((double) (((double) (((double) (((double) (x * y)) + ((double) (z * t)))) / ((double) (a * b)))) - 1.0))))))));
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
rmApplied add-cbrt-cube30.8
Simplified30.8
rmApplied flip-+37.7
Simplified43.2
Simplified36.3
rmApplied div-sub36.3
Simplified20.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020181
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))