Average Error: 0.1 → 0.0
Time: 2.3s
Precision: binary64
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double code(double x, double y, double z) {
	return ((double) (1.0 + ((double) (((double) (4.0 * ((double) (((double) (x + ((double) (y * 0.25)))) - z)))) / y))));
}
double code(double x, double y, double z) {
	return ((double) (2.0 + ((double) (4.0 * ((double) (((double) (x - z)) / y))))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\]
  2. Simplified0.0

    \[\leadsto \]
  3. Taylor expanded around 0 0.0

    \[\leadsto \]
  4. Simplified0.0

    \[\leadsto \]
  5. Final simplification0.0

    \[\leadsto \]

Reproduce

herbie shell --seed 2020180 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
  :precision binary64
  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))