\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x}{z} - \left(4 \cdot \frac{y}{z} + 2\right)double code(double x, double y, double z) {
return ((double) (((double) (4.0 * ((double) (((double) (x - y)) - ((double) (z * 0.5)))))) / z));
}
double code(double x, double y, double z) {
return ((double) (((double) (4.0 * ((double) (x / z)))) - ((double) (((double) (4.0 * ((double) (y / z)))) + 2.0))));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
rmApplied clear-num0.3
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2020163
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))