Average Error: 2.0 → 0.3
Time: 45.1s
Precision: binary64
\[x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\]
\[x - \frac{y - z}{\left(t - z\right) + 1} \cdot a\]
x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}
x - \frac{y - z}{\left(t - z\right) + 1} \cdot a
double code(double x, double y, double z, double t, double a) {
	return ((double) (x - ((double) (((double) (y - z)) / ((double) (((double) (((double) (t - z)) + 1.0)) / a))))));
}
double code(double x, double y, double z, double t, double a) {
	return ((double) (x - ((double) (((double) (((double) (y - z)) / ((double) (((double) (t - z)) + 1.0)))) * a))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original2.0
Target0.3
Herbie0.3
\[x - \frac{y - z}{\left(t - z\right) + 1} \cdot a\]

Derivation

  1. Initial program 2.0

    \[x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\]
  2. Using strategy rm
  3. Applied associate-/r/0.3

    \[\leadsto x - \color{blue}{\frac{y - z}{\left(t - z\right) + 1} \cdot a}\]
  4. Final simplification0.3

    \[\leadsto x - \frac{y - z}{\left(t - z\right) + 1} \cdot a\]

Reproduce

herbie shell --seed 2020163 
(FPCore (x y z t a)
  :name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
  :precision binary64

  :herbie-target
  (- x (* (/ (- y z) (+ (- t z) 1.0)) a))

  (- x (/ (- y z) (/ (+ (- t z) 1.0) a))))