\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \le -2.74744195174654758 \cdot 10^{130}:\\
\;\;\;\;\frac{-1}{\sqrt{\sqrt{3}}} \cdot \frac{x}{\sqrt{\sqrt{3}}}\\
\mathbf{elif}\;x \le 4.927643050027746 \cdot 10^{110}:\\
\;\;\;\;\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sqrt{0.333333333333333315}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -2.7474419517465476e+130)) {
VAR = ((double) (((double) (-1.0 / ((double) sqrt(((double) sqrt(3.0)))))) * ((double) (x / ((double) sqrt(((double) sqrt(3.0))))))));
} else {
double VAR_1;
if ((x <= 4.927643050027746e+110)) {
VAR_1 = ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
} else {
VAR_1 = ((double) (x * ((double) sqrt(0.3333333333333333))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 37.7 |
|---|---|
| Target | 25.0 |
| Herbie | 25.7 |
if x < -2.74744195174654758e130Initial program 59.5
rmApplied sqrt-div59.5
Taylor expanded around -inf 15.5
rmApplied add-sqr-sqrt15.5
Applied sqrt-prod16.1
Applied times-frac15.5
if -2.74744195174654758e130 < x < 4.927643050027746e110Initial program 29.4
if 4.927643050027746e110 < x Initial program 54.6
Taylor expanded around inf 18.4
Final simplification25.7
herbie shell --seed 2020161
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (neg z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))