\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \le -2.51293080521045923 \cdot 10^{115}:\\
\;\;\;\;-1 \cdot \left(x \cdot \sqrt{0.333333333333333315}\right)\\
\mathbf{elif}\;x \le 6.85210565142785357 \cdot 10^{103}:\\
\;\;\;\;\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z} \cdot \sqrt{\frac{1}{3}}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sqrt{0.333333333333333315}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -2.5129308052104592e+115)) {
VAR = ((double) (-1.0 * ((double) (x * ((double) sqrt(0.3333333333333333))))));
} else {
double VAR_1;
if ((x <= 6.8521056514278536e+103)) {
VAR_1 = ((double) (((double) sqrt(((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))))) * ((double) sqrt(((double) (1.0 / 3.0))))));
} else {
VAR_1 = ((double) (x * ((double) sqrt(0.3333333333333333))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.1 |
|---|---|
| Target | 26.2 |
| Herbie | 25.8 |
if x < -2.51293080521045923e115Initial program 56.8
Taylor expanded around -inf 16.9
if -2.51293080521045923e115 < x < 6.85210565142785357e103Initial program 29.6
rmApplied div-inv29.7
Applied sqrt-prod29.7
if 6.85210565142785357e103 < x Initial program 55.6
Taylor expanded around inf 17.7
Final simplification25.8
herbie shell --seed 2020161
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (neg z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))