\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \le -1.13353909364455712 \cdot 10^{92}:\\
\;\;\;\;\frac{-1 \cdot x}{\sqrt{3}}\\
\mathbf{elif}\;x \le 1.81490885708152878 \cdot 10^{141}:\\
\;\;\;\;\sqrt{0.333333333333333315 \cdot \left({x}^{2} + \left({y}^{2} + {z}^{2}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\sqrt{3}}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -1.1335390936445571e+92)) {
VAR = ((double) (((double) (-1.0 * x)) / ((double) sqrt(3.0))));
} else {
double VAR_1;
if ((x <= 1.8149088570815288e+141)) {
VAR_1 = ((double) sqrt(((double) (0.3333333333333333 * ((double) (((double) pow(x, 2.0)) + ((double) (((double) pow(y, 2.0)) + ((double) pow(z, 2.0))))))))));
} else {
VAR_1 = ((double) (x / ((double) sqrt(3.0))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.0 |
|---|---|
| Target | 25.6 |
| Herbie | 25.9 |
if x < -1.13353909364455712e92Initial program 54.0
rmApplied sqrt-div54.1
Taylor expanded around -inf 20.1
if -1.13353909364455712e92 < x < 1.81490885708152878e141Initial program 29.4
Taylor expanded around 0 29.4
Simplified29.4
if 1.81490885708152878e141 < x Initial program 61.5
rmApplied sqrt-div61.5
Taylor expanded around inf 15.0
Final simplification25.9
herbie shell --seed 2020153
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (neg z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))