\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\begin{array}{l}
\mathbf{if}\;y \cdot \left(1 + z \cdot z\right) \le -1.0350299108126555 \cdot 10^{296} \lor \neg \left(y \cdot \left(1 + z \cdot z\right) \le 6.9258556678463345 \cdot 10^{51}\right):\\
\;\;\;\;\frac{\frac{1}{y}}{\left(1 + z \cdot z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x}}{\left(y \cdot \sqrt{1 + z \cdot z}\right) \cdot \sqrt{1 + z \cdot z}}\\
\end{array}double code(double x, double y, double z) {
return ((double) (((double) (1.0 / x)) / ((double) (y * ((double) (1.0 + ((double) (z * z))))))));
}
double code(double x, double y, double z) {
double VAR;
if (((((double) (y * ((double) (1.0 + ((double) (z * z)))))) <= -1.0350299108126555e+296) || !(((double) (y * ((double) (1.0 + ((double) (z * z)))))) <= 6.925855667846335e+51))) {
VAR = ((double) (((double) (1.0 / y)) / ((double) (((double) (1.0 + ((double) (z * z)))) * x))));
} else {
VAR = ((double) (((double) (1.0 / x)) / ((double) (((double) (y * ((double) sqrt(((double) (1.0 + ((double) (z * z)))))))) * ((double) sqrt(((double) (1.0 + ((double) (z * z))))))))));
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.6 |
|---|---|
| Target | 6.0 |
| Herbie | 5.3 |
if (* y (+ 1.0 (* z z))) < -1.0350299108126555e296 or 6.9258556678463345e51 < (* y (+ 1.0 (* z z))) Initial program 12.6
rmApplied associate-/r*10.3
Simplified10.3
rmApplied div-inv10.4
Applied associate-/l*10.1
Simplified10.1
if -1.0350299108126555e296 < (* y (+ 1.0 (* z z))) < 6.9258556678463345e51Initial program 0.3
rmApplied add-sqr-sqrt0.3
Applied associate-*r*0.3
Final simplification5.3
herbie shell --seed 2020153
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))