\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right)double code(double x, double y, double z) {
return ((double) (((double) (x + ((double) sin(y)))) + ((double) (z * ((double) cos(y))))));
}
double code(double x, double y, double z) {
return ((double) (((double) (x + ((double) sin(y)))) + ((double) (((double) (z * ((double) (((double) cbrt(((double) cos(y)))) * ((double) cbrt(((double) cos(y)))))))) * ((double) (((double) cbrt(((double) (((double) cbrt(((double) cos(y)))) * ((double) cbrt(((double) cos(y)))))))) * ((double) cbrt(((double) cbrt(((double) cos(y))))))))))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
rmApplied add-cube-cbrt0.2
Applied cbrt-prod0.3
Final simplification0.3
herbie shell --seed 2020152
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))