{\left(\left(\left(\left(3 \cdot x1\right) \cdot y2 - x1 \cdot y3\right) - \left(3 \cdot x2\right) \cdot y1\right) + x3 \cdot y1\right)}^{2}{\left(\left(\left(\left(3 \cdot x1\right) \cdot y2 - x1 \cdot y3\right) - \left(3 \cdot x2\right) \cdot y1\right) + x3 \cdot y1\right)}^{2}double code(double x1, double y2, double y3, double x2, double y1, double x3) {
return ((double) pow(((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * y2)) - ((double) (x1 * y3)))) - ((double) (((double) (3.0 * x2)) * y1)))) + ((double) (x3 * y1)))), 2.0));
}
double code(double x1, double y2, double y3, double x2, double y1, double x3) {
return ((double) pow(((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * y2)) - ((double) (x1 * y3)))) - ((double) (((double) (3.0 * x2)) * y1)))) + ((double) (x3 * y1)))), 2.0));
}



Bits error versus x1



Bits error versus y2



Bits error versus y3



Bits error versus x2



Bits error versus y1



Bits error versus x3
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2020152
(FPCore (x1 y2 y3 x2 y1 x3)
:name "(pow (+ (- (- (* (* 3 x1) y2) (* x1 y3)) (* (* 3 x2) y1)) (* x3 y1)) 2)"
:precision binary64
(pow (+ (- (- (* (* 3.0 x1) y2) (* x1 y3)) (* (* 3.0 x2) y1)) (* x3 y1)) 2.0))