\sqrt{vect0 \cdot vect0 + vect1 \cdot vect1}\sqrt{vect0 \cdot vect0 + vect1 \cdot vect1}double code(double vect0, double vect1) {
return ((double) sqrt(((double) (((double) (vect0 * vect0)) + ((double) (vect1 * vect1))))));
}
double code(double vect0, double vect1) {
return ((double) sqrt(((double) (((double) (vect0 * vect0)) + ((double) (vect1 * vect1))))));
}



Bits error versus vect0



Bits error versus vect1
Results
Initial program 31.8
Final simplification31.8
herbie shell --seed 2020152
(FPCore (vect0 vect1)
:name "(sqrt (+ (* vect0 vect0) (* vect1 vect1)))"
:precision binary64
(sqrt (+ (* vect0 vect0) (* vect1 vect1))))