\frac{\left(\left(x + y\right) + z\right) + w}{4}\frac{\left(\left(x + y\right) + z\right) + w}{4}double code(double x, double y, double z, double w) {
return ((double) (((double) (((double) (((double) (x + y)) + z)) + w)) / 4.0));
}
double code(double x, double y, double z, double w) {
return ((double) (((double) (((double) (((double) (x + y)) + z)) + w)) / 4.0));
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus w
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020152
(FPCore (x y z w)
:name "(/ (+ (+ (+ x y) z) w) 4)"
:precision binary64
(/ (+ (+ (+ x y) z) w) 4.0))