\frac{\left(\sqrt{\left(x - y\right) \cdot \left(x - y\right) + \left(4 \cdot z\right) \cdot z} - x\right) - y}{2}\frac{\left(\sqrt{\left(x - y\right) \cdot \left(x - y\right) + \left(4 \cdot z\right) \cdot z} - x\right) - y}{2}double code(double x, double y, double z) {
return ((double) (((double) (((double) (((double) sqrt(((double) (((double) (((double) (x - y)) * ((double) (x - y)))) + ((double) (((double) (4.0 * z)) * z)))))) - x)) - y)) / 2.0));
}
double code(double x, double y, double z) {
return ((double) (((double) (((double) (((double) sqrt(((double) (((double) (((double) (x - y)) * ((double) (x - y)))) + ((double) (((double) (4.0 * z)) * z)))))) - x)) - y)) / 2.0));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 45.3
Final simplification45.3
herbie shell --seed 2020152
(FPCore (x y z)
:name "(/ (- (- (sqrt (+ (* (- x y) (- x y)) (* (* 4 z) z))) x) y) 2)"
:precision binary64
(/ (- (- (sqrt (+ (* (- x y) (- x y)) (* (* 4.0 z) z))) x) y) 2.0))