x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6\right)\right) \cdot \left(x1 \cdot x1 + 1\right) + \left(\left(3 \cdot x1\right) \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right)\left(\left(x1 + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 + \left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2}{x1 \cdot x1 + 1} - \left(\frac{x1}{x1 \cdot x1 + 1} + 3\right)\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6\right)\right) \cdot \left(x1 \cdot x1 + 1\right)\right)\right) + \left(x1 \cdot x1\right) \cdot \left(x1 + \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} \cdot 3\right)double code(double x1, double x2) {
return ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) * ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) - 3.0)))) + ((double) (((double) (x1 * x1)) * ((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) - 6.0)))))) * ((double) (((double) (x1 * x1)) + 1.0)))) + ((double) (((double) (((double) (3.0 * x1)) * x1)) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (((double) (x1 * x1)) * x1)))) + x1)) + ((double) (3.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))))))));
}
double code(double x1, double x2) {
return ((double) (((double) (((double) (x1 + ((double) (3.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) / ((double) (((double) (x1 * x1)) + 1.0)))) - ((double) (((double) (x1 / ((double) (((double) (x1 * x1)) + 1.0)))) + 3.0)))))) + ((double) (((double) (x1 * x1)) * ((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) - 6.0)))))) * ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (((double) (x1 * x1)) * ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) * 3.0))))))));
}



Bits error versus x1



Bits error versus x2
Results
Initial program 0.5
Simplified0.5
rmApplied div-sub0.5
Applied associate--l-0.5
Final simplification0.5
herbie shell --seed 2020150
(FPCore (x1 x2)
:name "Rosa's FloatVsDoubleBenchmark"
:precision binary64
(+ x1 (+ (+ (+ (+ (* (+ (* (* (* 2.0 x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) (- (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)) 3.0)) (* (* x1 x1) (- (* 4.0 (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) 6.0))) (+ (* x1 x1) 1.0)) (* (* (* 3.0 x1) x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)))) (* (* x1 x1) x1)) x1) (* 3.0 (/ (- (- (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))))))