\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double code(double x, double y, double z, double t, double a, double b) {
return ((double) (((double) (((double) (x * y)) + ((double) (z * t)))) + ((double) (a * b))));
}
double code(double x, double y, double z, double t, double a, double b) {
return ((double) (((double) (((double) (x * y)) + ((double) (z * t)))) + ((double) (a * b))));
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020150
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))