\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\begin{array}{l}
\mathbf{if}\;x \le -2.65392376411012471 \cdot 10^{96}:\\
\;\;\;\;-1 \cdot \left(x \cdot \sqrt{0.333333333333333315}\right)\\
\mathbf{elif}\;x \le 1.96522650657321481 \cdot 10^{59}:\\
\;\;\;\;\sqrt{0.333333333333333315} \cdot \sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sqrt{0.333333333333333315}\\
\end{array}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
double VAR;
if ((x <= -2.6539237641101247e+96)) {
VAR = ((double) (-1.0 * ((double) (x * ((double) sqrt(0.3333333333333333))))));
} else {
double VAR_1;
if ((x <= 1.9652265065732148e+59)) {
VAR_1 = ((double) (((double) sqrt(0.3333333333333333)) * ((double) sqrt(((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z))))))));
} else {
VAR_1 = ((double) (x * ((double) sqrt(0.3333333333333333))));
}
VAR = VAR_1;
}
return VAR;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.4 |
|---|---|
| Target | 25.6 |
| Herbie | 26.6 |
if x < -2.65392376411012471e96Initial program 53.8
Taylor expanded around -inf 18.7
if -2.65392376411012471e96 < x < 1.96522650657321481e59Initial program 30.2
Taylor expanded around 0 30.3
Simplified30.3
rmApplied sqrt-prod30.3
if 1.96522650657321481e59 < x Initial program 50.5
Taylor expanded around inf 21.8
Final simplification26.6
herbie shell --seed 2020150
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (neg z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))