Average Error: 0.1 → 0.1
Time: 2.6s
Precision: binary64
\[x \cdot \left(y + z\right) + z \cdot 5\]
\[x \cdot \left(y + z\right) + z \cdot 5\]
x \cdot \left(y + z\right) + z \cdot 5
x \cdot \left(y + z\right) + z \cdot 5
double code(double x, double y, double z) {
	return ((double) (((double) (x * ((double) (y + z)))) + ((double) (z * 5.0))));
}
double code(double x, double y, double z) {
	return ((double) (((double) (x * ((double) (y + z)))) + ((double) (z * 5.0))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(x + 5\right) \cdot z + x \cdot y\]

Derivation

  1. Initial program 0.1

    \[x \cdot \left(y + z\right) + z \cdot 5\]
  2. Final simplification0.1

    \[\leadsto x \cdot \left(y + z\right) + z \cdot 5\]

Reproduce

herbie shell --seed 2020150 
(FPCore (x y z)
  :name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
  :precision binary64

  :herbie-target
  (+ (* (+ x 5.0) z) (* x y))

  (+ (* x (+ y z)) (* z 5.0)))