\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{\frac{1}{y \cdot \left(1 + z \cdot z\right)}}{x}double code(double x, double y, double z) {
return ((double) (((double) (1.0 / x)) / ((double) (y * ((double) (1.0 + ((double) (z * z))))))));
}
double code(double x, double y, double z) {
return ((double) (((double) (1.0 / ((double) (y * ((double) (1.0 + ((double) (z * z)))))))) / x));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 6.0 |
|---|---|
| Target | 5.4 |
| Herbie | 6.1 |
Initial program 6.0
rmApplied div-inv6.0
Applied associate-/l*6.3
Simplified6.3
rmApplied associate-/r*6.1
Final simplification6.1
herbie shell --seed 2020149
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))