Average Error: 10.2 → 0.2
Time: 1.8s
Precision: 64
\[\frac{x}{y \cdot y}\]
\[\frac{\frac{1}{y}}{\frac{y}{x}}\]
\frac{x}{y \cdot y}
\frac{\frac{1}{y}}{\frac{y}{x}}
double code(double x, double y) {
	return ((double) (x / ((double) (y * y))));
}
double code(double x, double y) {
	return ((double) (((double) (1.0 / y)) / ((double) (y / x))));
}

Error

Bits error versus x

Bits error versus y

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Results

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Target

Original10.2
Target0.2
Herbie0.2
\[\frac{\frac{x}{y}}{y}\]

Derivation

  1. Initial program 10.2

    \[\frac{x}{y \cdot y}\]
  2. Using strategy rm
  3. Applied associate-/r*0.2

    \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}}\]
  4. Using strategy rm
  5. Applied clear-num0.7

    \[\leadsto \color{blue}{\frac{1}{\frac{y}{\frac{x}{y}}}}\]
  6. Using strategy rm
  7. Applied associate-/r/0.7

    \[\leadsto \frac{1}{\color{blue}{\frac{y}{x} \cdot y}}\]
  8. Applied add-cube-cbrt0.7

    \[\leadsto \frac{\color{blue}{\left(\sqrt[3]{1} \cdot \sqrt[3]{1}\right) \cdot \sqrt[3]{1}}}{\frac{y}{x} \cdot y}\]
  9. Applied times-frac0.3

    \[\leadsto \color{blue}{\frac{\sqrt[3]{1} \cdot \sqrt[3]{1}}{\frac{y}{x}} \cdot \frac{\sqrt[3]{1}}{y}}\]
  10. Using strategy rm
  11. Applied associate-*l/0.2

    \[\leadsto \color{blue}{\frac{\left(\sqrt[3]{1} \cdot \sqrt[3]{1}\right) \cdot \frac{\sqrt[3]{1}}{y}}{\frac{y}{x}}}\]
  12. Simplified0.2

    \[\leadsto \frac{\color{blue}{\frac{1}{y}}}{\frac{y}{x}}\]
  13. Final simplification0.2

    \[\leadsto \frac{\frac{1}{y}}{\frac{y}{x}}\]

Reproduce

herbie shell --seed 2020124 
(FPCore (x y)
  :name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
  :precision binary64

  :herbie-target
  (/ (/ x y) y)

  (/ x (* y y)))