x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double code(double x, double y, double z) {
return ((double) (((double) (x * x)) - ((double) (((double) (y * 4.0)) * z))));
}
double code(double x, double y, double z) {
return ((double) fma(x, x, ((double) -(((double) (((double) (y * 4.0)) * z))))));
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020123 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))