\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\frac{\mathsf{hypot}\left(\mathsf{hypot}\left(x, y\right), z\right)}{\sqrt{3}}double code(double x, double y, double z) {
return ((double) sqrt(((double) (((double) (((double) (((double) (x * x)) + ((double) (y * y)))) + ((double) (z * z)))) / 3.0))));
}
double code(double x, double y, double z) {
return ((double) (((double) hypot(((double) hypot(x, y)), z)) / ((double) sqrt(3.0))));
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.0 |
|---|---|
| Target | 25.8 |
| Herbie | 0.4 |
Initial program 38.0
rmApplied sqrt-div38.1
rmApplied add-sqr-sqrt38.1
Applied hypot-def28.8
rmApplied hypot-def0.4
Final simplification0.4
herbie shell --seed 2020123 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3)))