x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6\right)\right) \cdot \left(x1 \cdot x1 + 1\right) + \left(\left(3 \cdot x1\right) \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right)\begin{array}{l}
\mathbf{if}\;2 \cdot x2 \le -1.0334832093066934 \cdot 10^{161}:\\
\;\;\;\;\left(\left(x1 + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 + \left(\left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right) + \log \left(e^{\left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(x1 \cdot x1\right)}\right)\right) + \left(x1 \cdot x1\right) \cdot \left(-6\right)\right) \cdot \left(x1 \cdot x1 + 1\right)\right)\right) + \left(x1 \cdot x1\right) \cdot \left(x1 + \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} \cdot 3\right)\\
\mathbf{elif}\;2 \cdot x2 \le 4.3177529777120672 \cdot 10^{72}:\\
\;\;\;\;\left(\left(x1 + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 + \frac{\left(\left(\left(2 \cdot x1\right) \cdot \left(\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1\right)\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right)\right) \cdot \sqrt[3]{4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} + 6} + \left(x1 \cdot x1 + 1\right) \cdot \left(\left(\sqrt[3]{\left(x1 \cdot x1\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6\right)} \cdot \sqrt[3]{\left(x1 \cdot x1\right) \cdot \left(\left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) - 6 \cdot 6\right)}\right) \cdot \sqrt[3]{\left(x1 \cdot x1\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6\right)}\right)}{\left(x1 \cdot x1 + 1\right) \cdot \sqrt[3]{4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} + 6}} \cdot \left(x1 \cdot x1 + 1\right)\right)\right) + \left(x1 \cdot x1\right) \cdot \left(x1 + \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} \cdot 3\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(x1 + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 + \left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right) + \left(\left(x1 \cdot x1\right) \cdot \sqrt{4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6}\right) \cdot \sqrt{4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6}\right) \cdot \left(x1 \cdot x1 + 1\right)\right)\right) + \left(x1 \cdot x1\right) \cdot \left(x1 + \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} \cdot 3\right)\\
\end{array}double code(double x1, double x2) {
return ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) * ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) - 3.0)))) + ((double) (((double) (x1 * x1)) * ((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) - 6.0)))))) * ((double) (((double) (x1 * x1)) + 1.0)))) + ((double) (((double) (((double) (3.0 * x1)) * x1)) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (((double) (x1 * x1)) * x1)))) + x1)) + ((double) (3.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0))))))))));
}
double code(double x1, double x2) {
double VAR;
if ((((double) (2.0 * x2)) <= -1.0334832093066934e+161)) {
VAR = ((double) (((double) (((double) (x1 + ((double) (3.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) * ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) - 3.0)))) + ((double) log(((double) exp(((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) * ((double) (x1 * x1)))))))))) + ((double) (((double) (x1 * x1)) * ((double) -(6.0)))))) * ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (((double) (x1 * x1)) * ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) * 3.0))))))));
} else {
double VAR_1;
if ((((double) (2.0 * x2)) <= 4.317752977712067e+72)) {
VAR_1 = ((double) (((double) (((double) (x1 + ((double) (3.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * ((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)))) * ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) - 3.0)))) * ((double) cbrt(((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) + 6.0)))))) + ((double) (((double) (((double) (x1 * x1)) + 1.0)) * ((double) (((double) (((double) cbrt(((double) (((double) (x1 * x1)) * ((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) - 6.0)))))) * ((double) cbrt(((double) (((double) (x1 * x1)) * ((double) (((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) * ((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))) - ((double) (6.0 * 6.0)))))))))) * ((double) cbrt(((double) (((double) (x1 * x1)) * ((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) - 6.0)))))))))))) / ((double) (((double) (((double) (x1 * x1)) + 1.0)) * ((double) cbrt(((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) + 6.0)))))))) * ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (((double) (x1 * x1)) * ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) * 3.0))))))));
} else {
VAR_1 = ((double) (((double) (((double) (x1 + ((double) (3.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) - ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (2.0 * x1)) * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) * ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) - 3.0)))) + ((double) (((double) (((double) (x1 * x1)) * ((double) sqrt(((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) - 6.0)))))) * ((double) sqrt(((double) (((double) (4.0 * ((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))))) - 6.0)))))))) * ((double) (((double) (x1 * x1)) + 1.0)))))))) + ((double) (((double) (x1 * x1)) * ((double) (x1 + ((double) (((double) (((double) (((double) (((double) (((double) (3.0 * x1)) * x1)) + ((double) (2.0 * x2)))) - x1)) / ((double) (((double) (x1 * x1)) + 1.0)))) * 3.0))))))));
}
VAR = VAR_1;
}
return VAR;
}



Bits error versus x1



Bits error versus x2
Results
if (* 2.0 x2) < -1.0334832093066934e+161Initial program 0.2
Simplified0.2
rmApplied sub-neg0.2
Applied distribute-lft-in0.2
Applied associate-+r+0.2
Simplified0.2
rmApplied add-log-exp6.1
if -1.0334832093066934e+161 < (* 2.0 x2) < 4.317752977712067e+72Initial program 0.6
Simplified0.6
rmApplied add-cube-cbrt0.7
rmApplied flip--1.1
Applied associate-*r/1.1
Applied cbrt-div1.1
Applied associate-*r/1.1
Applied associate-*r/1.1
Applied associate-*l/1.1
Applied frac-add1.2
Simplified1.2
if 4.317752977712067e+72 < (* 2.0 x2) Initial program 0.3
Simplified0.3
rmApplied add-sqr-sqrt0.3
Applied associate-*r*0.3
Final simplification1.4
herbie shell --seed 2020123
(FPCore (x1 x2)
:name "Rosa's FloatVsDoubleBenchmark"
:precision binary64
(+ x1 (+ (+ (+ (+ (* (+ (* (* (* 2 x1) (/ (- (+ (* (* 3 x1) x1) (* 2 x2)) x1) (+ (* x1 x1) 1))) (- (/ (- (+ (* (* 3 x1) x1) (* 2 x2)) x1) (+ (* x1 x1) 1)) 3)) (* (* x1 x1) (- (* 4 (/ (- (+ (* (* 3 x1) x1) (* 2 x2)) x1) (+ (* x1 x1) 1))) 6))) (+ (* x1 x1) 1)) (* (* (* 3 x1) x1) (/ (- (+ (* (* 3 x1) x1) (* 2 x2)) x1) (+ (* x1 x1) 1)))) (* (* x1 x1) x1)) x1) (* 3 (/ (- (- (* (* 3 x1) x1) (* 2 x2)) x1) (+ (* x1 x1) 1))))))