Average Error: 0.1 → 0.6
Time: 3.9s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + \left(\sqrt[3]{z \cdot \cos y} \cdot \sqrt[3]{z \cdot \cos y}\right) \cdot \sqrt[3]{z \cdot \cos y}\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(\sqrt[3]{z \cdot \cos y} \cdot \sqrt[3]{z \cdot \cos y}\right) \cdot \sqrt[3]{z \cdot \cos y}
double code(double x, double y, double z) {
	return ((double) (((double) (x + ((double) sin(y)))) + ((double) (z * ((double) cos(y))))));
}
double code(double x, double y, double z) {
	return ((double) (((double) (x + ((double) sin(y)))) + ((double) (((double) (((double) cbrt(((double) (z * ((double) cos(y)))))) * ((double) cbrt(((double) (z * ((double) cos(y)))))))) * ((double) cbrt(((double) (z * ((double) cos(y))))))))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.6

    \[\leadsto \left(x + \sin y\right) + \color{blue}{\left(\sqrt[3]{z \cdot \cos y} \cdot \sqrt[3]{z \cdot \cos y}\right) \cdot \sqrt[3]{z \cdot \cos y}}\]
  4. Final simplification0.6

    \[\leadsto \left(x + \sin y\right) + \left(\sqrt[3]{z \cdot \cos y} \cdot \sqrt[3]{z \cdot \cos y}\right) \cdot \sqrt[3]{z \cdot \cos y}\]

Reproduce

herbie shell --seed 2020123 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))