2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)2 \cdot \left(\cos \left(\frac{2 \cdot \pi}{3} + \frac{\pi}{3}\right) \cdot \cos \left(\frac{\cos^{-1} \left(\frac{g}{h}\right)}{3}\right) + \sin \left(\frac{2 \cdot \pi}{3} + \frac{\pi}{3}\right) \cdot \sin \left(\frac{\cos^{-1} \left(\frac{g}{h}\right)}{3}\right)\right)double code(double g, double h) {
return ((double) (2.0 * ((double) cos(((double) (((double) (((double) (2.0 * ((double) M_PI))) / 3.0)) + ((double) (((double) acos(((double) (((double) -(g)) / h)))) / 3.0))))))));
}
double code(double g, double h) {
return ((double) (2.0 * ((double) (((double) (((double) cos(((double) (((double) (((double) (2.0 * ((double) M_PI))) / 3.0)) + ((double) (((double) M_PI) / 3.0)))))) * ((double) cos(((double) (((double) acos(((double) (g / h)))) / 3.0)))))) + ((double) (((double) sin(((double) (((double) (((double) (2.0 * ((double) M_PI))) / 3.0)) + ((double) (((double) M_PI) / 3.0)))))) * ((double) sin(((double) (((double) acos(((double) (g / h)))) / 3.0))))))))));
}



Bits error versus g



Bits error versus h
Results
Initial program 1.0
rmApplied distribute-frac-neg1.0
Applied acos-neg1.0
Applied div-sub1.0
Applied associate-+r-1.0
Applied cos-diff0.0
Final simplification0.0
herbie shell --seed 2020123 +o rules:numerics
(FPCore (g h)
:name "2-ancestry mixing, negative discriminant"
:precision binary64
(* 2 (cos (+ (/ (* 2 PI) 3) (/ (acos (/ (- g) h)) 3)))))